Full-immersion Larp

What is a full-immersion larp?

The term "full-immersion larp" was coined by SIF Games to express a complex, dramatic larp without an upper limit on physical intimacy. The aim is to offer a closer-to-reality alternative to mechanisms and meta-techniques that larps often use to portray sexual activity (off-game conversations about "what actually happened", massages, Ars Amandi) with the real thing, or as close to it as possible per player boundaries, to try to maximize larper immersion.

Wait, is this just an excuse for a larper orgy?

Nope! These larps have no upper boundary on intimacy but remain a modern larp and we are genuinely excited about the settings, the plots, and the characters. The concept only removes a maximum boundary, however, it is never a requirement: every player makes their own choices as to what activities they would like to be involved in, to what extent, and with whom, and may change their minds or revoke consent going forward at any time. As a full-immersion larp bears greater risks signup, casting, and safety considerations are also increased to make sure all players come away from the larp with the experience they were expecting and consented to and concerns can be handled as soon as they arise.

Is a full-immersion larp for you?

It might not be, and that is fine -- we still hope to see you at our other games not marked "full-immersion"! If you have questions or aren't sure if it's something for you, please reach out to us here.

All players must understand that:

  • There may -- but not will or must -- be the opportunity for sexual contact with other players; there will never be a storyline where sexual activity is required to move the story along and less immersive options (e.g. simulation) will also always be possible
  • They must always act with consideration and care for themselves and others
  • Above all, "no" (or its equivalent safeword in-game) is a complete sentence and must be respected without question

We welcome all open-minded, sex-positive players with a genuine interest in our full-immersion larps and the experiences they can have there!

SIF Games Standard Safety Guidelines

When it comes to safety, we stand by these core principles:

  • At no point may any player be forced, coerced or otherwise manipulated to engage in any conversation or activity they do not wish to take part in.
  • Participating in one of our larps comes with no obligation to do anything with anyone else, but does come with the obligation to express one's own boundaries and respect those expressed by others.
  • No player may be discriminated against or insulted for their gender, age, race, body type, or sexual orientation and identity.

We expect all our players to be responsible for themselves and each other. On the one hand, this means that escalation should be slow (e.g. bullet-time consent) to allow the other party to opt out at any time either by in-game means or by using safewords. On the other hand, we also expect our players to think about their own boundaries, make use of the safewords when they need to, and do their best to proactively avoid and resolve conflicts and misunderstandings. Any player found to be disregarding safewords and/or engaging with other players against their wishes will be immediately removed from the larp and, depending on the severity of the infraction, law enforcement may be involved.

An off-game safe space will be available for the duration of the game for players who need a break at any time. Organizers and designated safety persons will be pointed out before a game commences and easily identifiable throughout the game to provide help.

Potentially triggering content warnings are openly shared on individual larp pages. Safewords and simulation mechanics will always be communicated and are typically practiced before the larp begins.

Can we do this better? Definitely! Every time we make or run a larp, we take the time to review our safety design and ensure it fits the players, the larp, and the location. We love player feedback, so if there's something you felt didn't work or could be improved, we'd love to hear it!

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